Q: Where is chapter 5 of the rules? A: To be honest, the second chapter 4 should have been chapter 5 :-(
Q: How does setting up the balance at gamestart work? A: The explanation is a bit terse. Imagine the balance counter starting in the middle position and for each initial card follow the balancing rules in the "play card" section (should have been 5.2, is printed 4.2).
Q: Is there a tip for the very first game? A: Three: (1) Consider removing Fox, Skunk, Mosquito, Spider and Chimpanzee and play Turtle, Hedgehog and Bronto as ordinary cards. (2) Ark is a game about timing, if you play early you score random, if you play late, the good places are gone. (3) Consider opening new cabins.
Q: What is the idea behind the eating rules? A: Avoid Losses! If you'd play a herbivore to you proviants or of you play a large carnivore to a small animal that would be losses.
Q: Are Hedgehog and Turtle allowed to go to carnivores of equal size? A: Turtle yes, it is allowed. The "bigger" is meant to be "bigger than anyway". Hedgehog no, since it is an omnivore itself.
Q: Is there really no hand limit? A: No! Handcards never win you the game.
Q: Is there a limit on the length of the Ark? A: No!
Q: Can you drive out of a 3 card cabin? A: Yes!
Q: Are shy and omnivores allowed in one cabin? A: Generally yes, unless they eat each other in either way!
Q: What do the numbers on the scoring cards mean? A: The number of cards of this type in the deck.
Q: Endgame: Can slow anymals by driven away or can the Chimpanzee score for slow animals? A: Yes and yes!
Q: Does driving away a slow animal end your turn? A: No! Even slow jump fast out of the window.
Q: Must a carnivore in a room be lighter than any other animal in its cabin? A: Yes, not only lighter than the sum of other animals in the cabin. Herbivores don't gang up.